Prosthesis.
Concept Art / Asset Creation.
Source / design / adapt an articulated prosthetic.Arm(s), leg(s), finger(s), toe(s), it is up to you. The focus is on practical design.
You must communicate functionality exclusively though illustration / presentation of the final model; i.e. no text to explain how things work.Consider how you will use this as a portfolio piece to impress potential employers.
Technical constraints (polycount, texture resolution, etc.) are up to you, however, these should be directed to a studio / franchise / platform of your choice. NOTE: This task asks for you to design / build a prosthetic.
You DO NOT need to build the character. A proxy object / silhouette will suffice.
I think I'm going to focus on looking at an arm, this task is a bit challenging, to completely iterate through image alone is going to be hard for me, I love to note what I'm doing in an image and to not be able to do this ... scares me a little, everything will have to be explained but not with words ... eek!
When I saw this I immediately thought of those weird looking Victorian arms made of metal and wood like this ...
'Victorian Terminator says 'Come with me if you want Tiffin!'
It looks terrifying, but the craftsmanship behind the flowers and the joints of the fingers are amazingly detailed. The only problem with doing something like this is the idea of 'functionality' and 'articulation' this arm would probably have not moved much and been just to try and take away attention from the missing limb (with a robot looking arm?)
I have gathered a selection of vintage arms (and one pair of legs because they looked awesome) and put them in moodboards for inspiration.
I will have to talk to a tutor about this before I start stampeding into yee olde Victorian times again! (ahh Taxidermy Girl I have missed you!)
No comments:
Post a Comment