Wednesday, 20 April 2016

Mini Summary - LinkedIn

I've never really had any messages on LinkedIn so I was beginning to wonder was it all worth it, today I received an email from the Creative Director of Invisibit Studios about internships at Oak Moon Studios.

http://oakmoongames.wordpress.com/opportunities

I'm not sure how many other people on the course got this same email as we share a few connections but I'm very curious about this and it sounds like it could be an exciting venture which I will look to pursue after hand in, it does say that internships are unpaid but that seems to be a standard thing, and possibly a nice way to get my art out there.

It does say on the site that they are looking for environment interns but I wouldn't mind learning to do environments after hand in. Just another thing to add to the portfolio so that sounds good. Either way if I venture forth with this I will always be looking to expand my skills.

Monday, 18 April 2016

Pear of Anguish Hair Iteration and Rat Torture Hair Iteration (both with feedback)

After getting the final images just about done for the Iron Maiden character I can move on to starting the next two characters, beginning with the hair for Pear of Anguish.


I really enjoyed doing this more than the Iron Maiden, I've always been fascinated with French Aristocratic styles from the make up to the clothing so have a play around with these is just easy work! With the Pear of Anguish given that the character is wearing a wig I can get a little extravagant with the hairstyles, I wanted to incorporate the steam-punk edge in with this character so for a couple I added metallic pieces, with 1 I added some cogs and a few sharp pieces of metal to start adding the concept of the fear of sharp objects, 2 had brass metal holding together the curls and 5 has a head piece made from vintage French style clock hands.

Again, went for feedback on facebook, and got some helpful choices.



The most chosen one was 5 and it was pretty unanimous, but I agree with a comment that the way I want to present this character that 5 was too warm and friendly, the hair on this one is a bit too posh and clean for a prostitute character. I have a feeling I'm going to combine 1 and 5 as 1 was the next popular choice and I feel the hair on 1 is a little less fancier than the others and I can combine the cogs and clocks as these are all part of the same 'machine' and also the colour of 1 looks dirtier and mechanic.

((EDIT)) Here is the combined hair.



And then I moved onto the final character Rat Torture.


This was another fun one, for the initial hair colour I went with brown this is the colour that sprung to mind first when thinking of rat fur, when I go to do hair colour iteration I'm going to look at different kinds of rat fur that would have been around England at that time along with red hair as many women of this time would copy the hair colour of Queen Elizabeth. With this hair I wanted to include a bit of the fancy past that the character would have had as a Lady in Waiting, that includes hair covers, pearls and lots of curls, I also wanted to explore the dirtier side of the character where she was tortured, so a few messy haired iterations and even one where her hair had fallen out where the rats had bitten down to her skin. For the horror image 2 would work best because it looks the most horrible to a humans eyes. Some people consider hair to be special to them so to see a character like this could unsettle them.

As with my other iterations, to the facebook group/personal profile!



2, 4 and 6 were the most chosen over and over. I agree again with the comments that some were a bit too clean, I want to keep the pearls and curls as I want that last bastion of richness for the character to cling onto. I think I could have the area of the buboes being the part of the hair that has fallen off, and have the dangling hair of 6.

((EDIT)) Here is the combined hair.



Now I have all of the hair sorted I can work on choosing hair colour and clothing.

Saturday, 16 April 2016

A Happy, Mini Summary!

I haven't make a post like this in a long while and don't think I have this project so far.

This has been a hard challenge for me, I've been struggling so hard with keeping myself motivated, preventing myself from being lost in my own self destructiveness and BA3b has, I think been my most difficult project to date. It's not only being so independent, but having to look at the same three characters and images over and over is quite overwhelming. I'm still not sure with a style I want to follow so I feel like I am just going to go with my own personal style and let it go from there.

One thing I haven't been keeping track on is how much my artwork is improving (though my hand certainly feels it, ouch hand cramp)! I didn't realise it until a second year on my Facebook and friend Maxine mentioned about how much my shading has improved. I was flattered but then I realised it. Through all this adversity and feeling so down and rubbish about my artwork, I just haven't been realising just how much my work has gotten better since year 1 and even before I started uni.

I guess the lesson from this mini post is, just keep doing what you are doing and everything will turn up good in the end. A lesson for myself is to stop worrying about what others are doing and have fun with your creations.

Now as I am starting to realise my potential this is my face when I look at what I can create now!


Iron Maiden Clothing Iteration

Having figured out what the face will look like I begin work on the Iron Maiden's outfit. I have to admit I'm really struggling with this character and I believe it shows with the four outfits I've created, making it more metal worked better and I felt that they worked best. I was trying to make a more exciting outfit but I begin to realise that medieval costumes is something I can't make exciting or my brain just doesn't want to make exciting.

Having drawn two outfits with robes that I had flicked through in my research document, I was starting to feel a bit down, so I ended up thinking about male armour that Knights would have worn at this time and ended up looking at female armour, which had never crossed my mind before and found some really fascinating images.





This really helped me out with my outfit designs, and really worked with the Iron Maiden theme and managed to work in some of the original themes I wanted as well with the cape and pieces of material.

Here are the iteration pieces for the Iron Maidens clothing:


Again I went to our GAD facebook group and requested some feedback.


I think I'm going to do 2 as it was chosen a few times and its my personal favourite. I want to take a few things from 3 aswell such as shoulder spikes and maybe a peeled back bit of metal to reveal spikes to get a little bit more blood to play off the haemophobia, I really like the blood oozing from the moveable joints of 2, it reminds me of a giant doll!

Thursday, 14 April 2016

Final Face Iterations

After going through my feedback asking for opinions on my characters facial features, there were some points that I chose to follow but there were a few choices where it was too sporadic to make a final decision so I went with gut instinct and these are the results.

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Pear of Anguish: I wanted to have cogs on the face but I really couldn't make it work from the front so I went with the metal strips, if I wanted to go with the final piece having the mouth open the metal strips would work better and show more than a mask or cogs would let. (I'm still a little iffy about the final look I think I need to add a pinker cheek and a brighter red as the face is so white, there will be a powedered wig aswell so I'll have to play around with colours as I create hair.)



Iron Maiden: The results were fairly varied with this one so I went with a combination of my two favourites, I really loved the headpiece on this 5th one I created but I didn't think it felt too Iron Maiden-like, this has the spikes and a piece of fabric to play with the medieval clothing. I asked for people who were claustrophobic to give their opinions on having the eyes showing and a friend, Harriet, said she could see the terror in the eyes and the feeling of being trapped so I went with the eyes showing.



Rat Torture: I went with my friend Maxine's opinion most with this character as she suffers really badly from tryphophobia, she said that the red bites worked better than the buboes unless there were more of them, so I added the buboes to the neck and combined two to create the final image. I love the black eye and done this to play off the merging of the rats and the female and adds to her rattish look.


The next stage now I have my faces is hair for the rat and pear ladies and then clothing. I want to experiment a bit with lighting to maximise the creep factor, I have a thing with my style where I shy away from harsh shading as I'm always worried about making my work messy.

Tuesday, 12 April 2016

Anatomy Post 2

I completely forgot to upload the anatomy workshop images I took of the progress I am making with my model. We've had our last anatomy lecture now and I'm really going to miss them, I've learnt so much and Ron has been an amazing tutor, however we still have the model to finish and we'll be working more on it all day this coming Friday. I realised a few people have been adding their anatomy lecture notes to their blogs ... mine are a little too scruffy and only I can just about read them so I think I'll just keep them to myself, they will be very useful though!

I have progressed more with this model but I forgot to take pictures so I will make another post after the Friday session.











Starting work on character face iteration (along with feedback).

Now I've had an experiment with values and whatnot I can begin concepting what my three ladies are going to look like. The aim with them is to get three very different looking pieces so visually they will have different faces which should help me try and combat my weakness of 'same face' drawing, all my characters tend to look the same and this is something I want to avoid.

Each character has a facial trait that relates back to their time periods or torture devices. The Iron Maiden will have a metal mask covering so won't have hair which will be incorporated into the mask design. Rat Torture will try and appear as though the orginal woman fused with the rats that killed her so she will end up with a long thin face, her ears will stick out more and her features will be rat like with a long nose, beady eyes and if showing her front teeth will be rat-like. Pear of Anguish is going to be working along with the anorexic appearance to go with the body, her eyes are large and sunken in, her cheeks hollow and her skin very pale, this will be covered with makeup heavilly to hide the waxiness of the skin and cover up the rip marks from being tortured, this rip will be 'mended' to help hold the jaw together.

I had a lot of fun with these, I normally find iteration quite a chore, and Iron Maiden was particularly the hardest for me to actually get the courage to start on, I think the last of humanity in the face was what made it so difficult but once I started it was hard to stick to just 6 versions because I was having so much fun!





After compiling all these iteration pieces I went to our GAD facebook group and my personal facebook page looking for feedback, the facebook group as always gave very little in the way of feedback, with so many people I was hoping for a bit more to assess which ones work best so that was a little dissapointing! Here are the results.







However I feel I have a fair amount of feedback to go on and can take this and carry it forward to working on hair for the rat and pear characters and then onto clothing!