Now I've had an experiment with values and whatnot I can begin concepting what my three ladies are going to look like. The aim with them is to get three very different looking pieces so visually they will have different faces which should help me try and combat my weakness of 'same face' drawing, all my characters tend to look the same and this is something I want to avoid.
Each character has a facial trait that relates back to their time periods or torture devices. The Iron Maiden will have a metal mask covering so won't have hair which will be incorporated into the mask design. Rat Torture will try and appear as though the orginal woman fused with the rats that killed her so she will end up with a long thin face, her ears will stick out more and her features will be rat like with a long nose, beady eyes and if showing her front teeth will be rat-like. Pear of Anguish is going to be working along with the anorexic appearance to go with the body, her eyes are large and sunken in, her cheeks hollow and her skin very pale, this will be covered with makeup heavilly to hide the waxiness of the skin and cover up the rip marks from being tortured, this rip will be 'mended' to help hold the jaw together.
I had a lot of fun with these, I normally find iteration quite a chore, and Iron Maiden was particularly the hardest for me to actually get the courage to start on, I think the last of humanity in the face was what made it so difficult but once I started it was hard to stick to just 6 versions because I was having so much fun!
After compiling all these iteration pieces I went to our GAD facebook group and my personal facebook page looking for feedback, the facebook group as always gave very little in the way of feedback, with so many people I was hoping for a bit more to assess which ones work best so that was a little dissapointing! Here are the results.
However I feel I have a fair amount of feedback to go on and can take this and carry it forward to working on hair for the rat and pear characters and then onto clothing!
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