I completely forgot to upload the anatomy workshop images I took of the progress I am making with my model. We've had our last anatomy lecture now and I'm really going to miss them, I've learnt so much and Ron has been an amazing tutor, however we still have the model to finish and we'll be working more on it all day this coming Friday. I realised a few people have been adding their anatomy lecture notes to their blogs ... mine are a little too scruffy and only I can just about read them so I think I'll just keep them to myself, they will be very useful though!
I have progressed more with this model but I forgot to take pictures so I will make another post after the Friday session.
This is where I document my visual journey through my final year of Game Art and Design at Norwich University of The Arts.
Tuesday, 12 April 2016
Starting work on character face iteration (along with feedback).
Now I've had an experiment with values and whatnot I can begin concepting what my three ladies are going to look like. The aim with them is to get three very different looking pieces so visually they will have different faces which should help me try and combat my weakness of 'same face' drawing, all my characters tend to look the same and this is something I want to avoid.
Each character has a facial trait that relates back to their time periods or torture devices. The Iron Maiden will have a metal mask covering so won't have hair which will be incorporated into the mask design. Rat Torture will try and appear as though the orginal woman fused with the rats that killed her so she will end up with a long thin face, her ears will stick out more and her features will be rat like with a long nose, beady eyes and if showing her front teeth will be rat-like. Pear of Anguish is going to be working along with the anorexic appearance to go with the body, her eyes are large and sunken in, her cheeks hollow and her skin very pale, this will be covered with makeup heavilly to hide the waxiness of the skin and cover up the rip marks from being tortured, this rip will be 'mended' to help hold the jaw together.
I had a lot of fun with these, I normally find iteration quite a chore, and Iron Maiden was particularly the hardest for me to actually get the courage to start on, I think the last of humanity in the face was what made it so difficult but once I started it was hard to stick to just 6 versions because I was having so much fun!
After compiling all these iteration pieces I went to our GAD facebook group and my personal facebook page looking for feedback, the facebook group as always gave very little in the way of feedback, with so many people I was hoping for a bit more to assess which ones work best so that was a little dissapointing! Here are the results.
However I feel I have a fair amount of feedback to go on and can take this and carry it forward to working on hair for the rat and pear characters and then onto clothing!
Each character has a facial trait that relates back to their time periods or torture devices. The Iron Maiden will have a metal mask covering so won't have hair which will be incorporated into the mask design. Rat Torture will try and appear as though the orginal woman fused with the rats that killed her so she will end up with a long thin face, her ears will stick out more and her features will be rat like with a long nose, beady eyes and if showing her front teeth will be rat-like. Pear of Anguish is going to be working along with the anorexic appearance to go with the body, her eyes are large and sunken in, her cheeks hollow and her skin very pale, this will be covered with makeup heavilly to hide the waxiness of the skin and cover up the rip marks from being tortured, this rip will be 'mended' to help hold the jaw together.
I had a lot of fun with these, I normally find iteration quite a chore, and Iron Maiden was particularly the hardest for me to actually get the courage to start on, I think the last of humanity in the face was what made it so difficult but once I started it was hard to stick to just 6 versions because I was having so much fun!
After compiling all these iteration pieces I went to our GAD facebook group and my personal facebook page looking for feedback, the facebook group as always gave very little in the way of feedback, with so many people I was hoping for a bit more to assess which ones work best so that was a little dissapointing! Here are the results.
However I feel I have a fair amount of feedback to go on and can take this and carry it forward to working on hair for the rat and pear characters and then onto clothing!
Chosen Silhouettes and Values
I think I've been getting the end of year blues, I've been spending so much time thinking about graduating and what is going to happen after I leave uni that it's been setting me back as far as my creativity goes. I had a look through my silhouettes and I've decided which I would be taking forward to the next stage which is Values. These are my chosen 9 (three for each character)
And here are the values, I am in so much love with how they all turned out especially with how bummed out I've been feeling in regard to creating, the Pear of Anguish in particular I feel is the strongest and I am adoring how her costume came out in the values! I often feel my values are really messy in comparison to other peoples but for the kind of style I want to use it works really well. One of my biggest hurdles is to stop comparing myself to other people and their work ... I have to just keep believing in myself and it will all come out right!
Friday, 26 February 2016
A few more silhouettes!
The feedback I got about my silhouettes was "Although meant to be quick, silhouettes need to be more considered and contain deeper thought into the choice of shape / form intended for further development." so I thought I would have a little bit more of a play with them, this will also loosen me up and get a few conceived ideas out of my head.
I also wanted to explore shapes more and found Alchemy is one of the best ways to do it, I always struggle to do silhouettes in Photoshop as all my silhouettes end up very human and stick man-like. Alchemy give me that certain inhuman shape I am looking for with these torture device characters.
There were the results.
I wanted a little more of a rounder shape for some as the Pear of Anguish has the curvy bell shape to it and because it is also a very benign device, it doesn't look threatening. The Rat Torture and Iron Maiden are a little more harsh because of the nature of the devices, I went with more spiky shapes and more square because for the Iron Maiden its a bulky object and must be represented as such visually, the spikes because of the inside of the Iron Maiden. The rat torture also features spikes to represent the bucket that held the rats, these can be developed further in Photoshop to make them bigger when I do my values and colours.
I'm not sure if I want to do any more with the silhouettes, I got a lot of nice shapes here and I need to stop being so obsessive with them, Nigel said do hundreds but I honestly don't think I can.
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In anatomy we've started adding leg muscles, it's really progressing quite nicely. It's so fascinating watching it all come together! I'm still rusty with all the technical names, but I can start to recognise particular muscle groups during weekly bouts of watching wrestling so it must be impacting me somewhere!
Sunday, 7 February 2016
Starting the creative journey.
I seem to get along with doing these weekly posts, as two week events, especially at the moment with life being so hectic. In the few weeks coming I will attempt to make time and sit myself down and get something done. In this regard I am my own worst enemy with forcing my brain to sit and just write.
So ahead with the post, sipping a cool glass of OJ I sat and looked through my research images and I can totally agree with the feedback I got from Nigel, there is just so much, so many images! The start of this creative journey can only begin with a clean out and a reshuffle. I need to select a few relevant images for each torture device and each inspiring image. So out of like 300 images I will get around 40/50 in total, still a lot but I do like to have a selection. I am aiming to have just enough to start my Silhouettes and values,
Pear of Anguish: Anjou
Iron Maiden: Claustrum
Rat Torture: Bubónica
So ahead with the post, sipping a cool glass of OJ I sat and looked through my research images and I can totally agree with the feedback I got from Nigel, there is just so much, so many images! The start of this creative journey can only begin with a clean out and a reshuffle. I need to select a few relevant images for each torture device and each inspiring image. So out of like 300 images I will get around 40/50 in total, still a lot but I do like to have a selection. I am aiming to have just enough to start my Silhouettes and values,
Pear of Anguish: Anjou
Iron Maiden: Claustrum
Rat Torture: Bubónica
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